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THIS IS MY FINAL MAJOR PROJECT FROM UNI

It's called A Grimm Ending, a narrative based game for Android platforms.
STORYBOARDING //

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Shown here are the hand drawn visuals of my three narrative storyboards. Whenever storyboarding I always start with pencil and paper first to allow me to quickly get my ideas down on paper.having the freedom of the pencil I can quickly change elements and add stuff that I may have forgot, shown clearly in the Hansel and Grethel Storyboard. I felt the story needed more to make it understandable so added two more frames for the start of the narrative in panels 6 & 7.

DIGITALS //

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The digital artwork is the next stage of development. Using Illustrator and Photoshop I draw the frames in line then fill them in Photoshop. 

 

In the slideshow exhibits the Red Riding Hood narrative with 8 story panels and two optional endings. In between the story and the endings the user will take part in a narrative specific game which will require beating to reach their 'happily ever after', if not they'll reach the alternate ending.

FLASH WORK

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Shown beside this is two of the games in the app, one for Hansel and Grethel and the other for The Elves and The Shoemaker. 

 

For Hansel and Grethel the user will be required to tap the button as quick as they can to close the furnace door against the timer. If they make it the Witch will be locked in their.

 

The puzzle is for The Elves and the game will require the user to build the shoe against the clock so they don't get caught by the shoemaker. This one is still using placeholder objects as the artwork is yet to be completed.

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